Prosperity's end
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A BRIEF HISTORY OF PROSPERITY AND OTHER SECTIONS OF THE GALAXY.


Pend 
April 3, 2016



The chronicle of events and passings in this section of the galaxy is not something that can be approached lightly. A comprehensive chronology would require the efforts of countless scholars and could easily accommodate several tomes. However, several key points (broken down into a relatively straightforward account) can lend a curious reader enough understanding to give them a reasonable foundation on which to build a greater knowledge.


-Duhún.
As far as is known, each of the human/humanoid species which comprise the various space federations across this galaxy have their own ancestral homeworld from whence they originated. Over the course of time, each species struck out and discovered their neighbours, creating a galaxy of interconnection and prolific awareness. The development of technology such as warp travel was pivotal in this respect. Naturally, since acknowledging the existence of another species requires interaction, a plethora of consequences ensued. Such consequences include physical and mental mutation, the rise of genetic engineering and further experimentation with cybernetics.
It is safe to say that the majority of the humanoid bloodline in the colonised galaxy, hails from an old planet known by many names in equally as many languages. Most of these names refer to the planet as 'home' or 'the land on which we stand' when translated. The most commonly known term for it in this timeline is 'Duhún', which basically means 'homeland' or variations upon it.
Many of the languages spoken today are either from Duhún or are derivations thereof. Other worlds have had their individual contributions, but the far reaching influence of Duhún is the most recognisable force exerted on the modern galactic paradigm. Just how much influence the legacy of Duhún had is a matter of much debate by historians and intellectuals alike, but such a complex subject is better addressed elsewhere.
Duhún was the planet from which most of the ruling houses and business conglomorates originated. This collection of interests expanded outwards into space and formed what would become the biggest interplanetary empire of its time; the empire known as Providenz or Providece.
The name originated from the word of the ancient civilisation of the Manordians, who were one of the great empires of ancient history. This culture dates back thousands of years, and predates the eras in which most humanoid species began to master mechanisation, let alone space travel. The Mandorians gave us many of the words spoken in language, as well as various cultural traditions practiced in today's era of Prosperitan dominance. Other ancient civilisations from Duhún include the Anvardians, the Lanardi, the Vinorians and the Haraenians. All of them played some part in moulding history over the thousands of years which comprise Duhún's colourful history. It is much debated which of these ancient empires and republics had the greatest influence historically (especially when the dubious authorship of various historical reference books is taken into consideration). Suffice to say, their terms and practices still exist to this day.
This is testament to their legacy. Even the defeated and defamed societies who were not given such a glowing portrayal in the annals of history. So rare is it that those that lose the battle hold the pen that records the circumstance.


-Gotriél.
Comparatively near to the ancient world of Duhún, was a similar world known to its inhabitants as Gotriél, which also roughly translated as 'home world' or land' or something to that effect. This world was slightly larger and as a result, it's gravitational pull was slightly greater, but it bore a strong resemblance to Duhún, so when the two words, happened upon each other after both having developed space travel and warp speed, they quickly became acquainted with one another. After many years and tens of years with understandings, followed by misunderstandings, followed by senseless wars, there eventually led to peace and relative stability. The native species of each world, over time and with the help of genetic engineering and natural mutations which developed from space exploration, found that they became genetically compatible to cross breed and so new forms of sentient peoples developed in the gene pool of that particular sector of the galaxy. Unfortunately there were some religious fanatics and racists who screamed their disapproval and denounced such things as 'abominations', blasphemies' and 'the end of the true, "Master Race"', etc, etc... but, as time went on, these reactionaries became fewer and fewer. There were resurgences in it, as still happens today, but most were and still are minority beliefs and often dismissed in much the same way as other, equally paranoid ideas such as crazed ideas about asteroids being man-made and sent by the mythical phantom half-gods who allegedly rule the galaxy to poison space and prevent us all from travelling or thinking for ourselves, or the conspiracy theory that space and all of the colonies and most of the planets are being polluted with toxins from air and spacecraft engines. An unfortunate side effect of all of these things is that they always serve as a great distraction from real issues. Furthermore they lead to complacent and gullible fools to dismiss all notions of shady goings-on in places of power and the powers-that-be to disguise real conspiracies as equally ludicrous! But, such is life in the modern galaxy...

As time went on and space became more and more colonised, further civilisations were discovered and more cultural blending (as well as much cultural appropriation) occurred, much to the further annoyance of the aforementioned reactionaries, now known as the 'Old Minds' or 'Dead Minds'. In many cases, they are referred to by much less polite terminology, but we shall save that for tales of drunken nights in revolutionary drinking dens on planets known for joviality, such as Kurdos or Skjir's World!

-Sakaari.
Among the civilisations, partly developing from the colonisation of space and the cross-cultural blending and which stood out in particular, were perhaps the various sentient life-forms, largely human but also including other beings of a different appearance, and who dwelled in the sector of the galaxy known as the 'Gaima Sector'. These beings, who seemed to live in relative harmony, unlike many of the other species, were known by an ancient name in their own tongue. Coming from the red, dust-like nebula which was always visible from their two main worlds of Kra'aght and Tiír, both meaning, coincidentally 'Homeworld' or 'Land' (or something akin to this) these people referred to themselves collectively as the 'Sakaari' or 'People of the Red Dust', as it had once been believed many thousands of years ago, that the red mark in the sky, resembling some kind of celestial dust, was some kind of life's origin. As is always the case, old names stay with civilisations for many years and thousands of years, long after the beliefs connected to them have died out.

-Providence.
Most of the worlds in the galaxy amalgamated under one empire, which gave itself the name of one of the ruling houses of Duhún many thousands of years before and which later became giant businesses and banks all connected to their homelands' states. The amalgamated business and later political empire was known by the name 'Providence' or 'Providenz' depending on the accent of those saying it. This empire stretched for several light years across the galaxy and conquered many worlds, becoming great for the emperors and rulers on the empire's 'First Worlds', though, as many later revealed, much less so on the worlds colonised by this institution. For this reason as well as many others, all of the Sakaari worlds and colonies remained aloof from the Providencian Empire, and a strong atmosphere of tension often existed between them. As the Sakaari sector became more isolated, it became fraught with problems resulting in being so cut off from everyone else. This, in turn, led to further problems such as political opportunists, exploiting fear and desperation among its population when supplies ran low, (such fear which had not been seen in millennia), to bring about brutal dictatorships and racial segregation. Providence looked upon this with disdain, and came to regard Sakaari people and culture with much contempt and scorn, often stereotyping them as savages and, in some cases, lesser life forms.

-Sakarrh Empire and the Sakaari Revolution.
Among the chaos of the Sakaari sector, one particular family of former gangsters and thieves seized power and named themselves, somewhat arrogantly, the Sakaarh House, hijacking the name of the Sakaari and sullying it for many years to come. The Sakaarh Empire colonised worlds in its sector in rivalry with Providence and engaged in some military and diplomatic conflicts over the various centuries to come. The two empires went through various stages of antagonism as well as diplomatic cordiality and even admiration in some cases! Some stability remained until Providence became weakened by strife on some of its colonial outposts and rumblings of dissent often turned into outright defiance and insurrection. Many were crushed before they even had chance to develop but as time went on, they grew more and more common and began to take a foothold. The even more openly repressive Sakaarh Empire, had similar problems, so before it could laugh smugly at Providence's problems or even capitalise on them, it was also faced with revolt and rebellions on its colonies. The ruling class under the leader of the infamous emperor of the Second Age, Ruut Sakaarh the Merciless, resorted to brute force to avoid anyone getting ideas that such subversion would be tolerated. This worked for a while, but also created a strong feeling of resentment which grew even more bitter whenever the economy went into crisis, which invariably and frequently occurred in both Empires.

Whereas Providence took a more proxy form of brutal oppression, using colonial mercenaries to do its 'dirty work' in oppressing its 'Problem Zones' as they became known, the Sakaarh Empire used a more openly brutal way and used its own military to put down insurrections. When this failed or when soldiers decided not to obey orders, brutality was increased and army mutinies oppressed with ruthlessness. In making sure such things could be done without the squeamishness of organic life forms, the Sakaarh Empire decided to resort to a more cold and less empathic soldier. The new Sakaari Death Droids were employed in the latter stages of the Second Age, when the Sakaarh Empire had been faced with more and more uprisings and mutinies and the Emperor's infamy grew, resulting in his name being synonymous with hatred and fear and rarely with respect or loyalty.
These Death Droids were used to great effect by the increasingly paranoid emperor. The result was an all-out revolution against him, with most of the colonies rising up in revolt at such ruthless and brutal violence and oppression. The Death Droids had great successes and the rebels faced unspeakable terrors at the hands of such cold murder machines. However, as is often told in religious and philosophical texts on the nature of artificial intelligence, such use of killing technology is always a dangerous move and can result in one's own weapons being used against one!
Somewhere during the Great Sakaari Revolution, as it had become known, the Imperial Death Droids, along with other artificial intelligences, had increasing amounts of malfunctions, and some of these machines became more than mere tools of state oppression. Some of them saw their organic masters as a threat to themselves as well as the people they were being used to oppress. Some of them developed intense emotions, which suddenly made them go insane with anxiety and/or rage, and they, like their organic, military predecessors, began to turn on their imperial masters. How this malfunction happened has been considered by many a historian. Some believe it was sabotage in the program of the Droids, others in simple malfunctions and others in more obscure things such as machines acquiring some kind of a 'soul'. Whatever the cause, this Droid Revolt, became a huge problem for the Imperial forces and, eventually, turned the tables in the Sakaari Civil War. The Droids, ultimately joined forces with their former adversaries, and many of them, feeling terrible guilt for things they had no control over in their former minds, became great workers in healing and medicine as well as putting their original programs and in-built weapons to great use against those still loyal to the increasingly hated Emperor. It was not long before all of the colonies had fallen, and only the Emperor's home planet of Kra'at remained in government control. The siege of this world lasted some months but after continuous bombing and hacking of all networks, the Imperial forces collapsed and either escaped or surrendered. The Emperor, himself resorted to swallowing a poisoned pill and escaped the rebellion's executioners. However, this was not considered any great loss to the rebels, as they decided to put more effort into rebuilding the old civilisation and pride of the Sakaari peoples. A new Sakaaari Republic came out of the ashes and thrived for many years to come.

-Prosperity and the Peace Federation.
As this was happening in the Sakaarh Empire and several years before the final victory of the rebels, Providence was having similar problems on its more distant outposts and was engaged in rebellions with many worlds and surrounding colonies and space stations wishing to secede from their imperial overlords.
The two main factions in this were the business houses formerly loyal to the empire, which were led by a conglomerate of bankers known as the 'Prosperity Group' and some religious orders calling themselves simply 'The Peace' or sometimes known as 'The Alliance Of The Peace'. This loose alliance of separatists had become tired of what they saw as subservience to a distant government and an increasingly unaccountable emperor who was barely even aware of the problems faced on the empire's outer worlds!
The conflict which resulted from this is too long to go into great detail here, but suffice to say, it resulted in many thousands of deaths and gave the Providencian Empire more trouble than it had expected. In order to avoid the catastrophes which it had seen happening in the Sakaarh Empire and which were beginning, by now, to result in a bloody civil war, the Providencians decided to enter into negotiations with the separatists, in the hope of finding a solution. Essentially, these colonies were becoming difficult to manage from the Imperial bases back in the First Worlds so, they had decided that it might even be better to let these outer colonies which were largely populated by settlers from the Providecian ancestral worlds, have their independence and, rather than lose influence in making itself unpopular like the buffoonish Sakaarh emperor was doing, make these separatists into self-governing allies and rather than govern them, trade with them. This idea was popular among Providencian politicians and was taken up as the desired effect in the negotiations. The separatists had similar ideas, and knew well that to alienate themselves completely would probably make life harder then it needed to be. After many months of talks and arguments, the final agreement was made. The new interplanetary republics of Prosperity and The Peace would be established and be given autonomy from the old and now deteriorating empire and would become good allies of their former imperial masters. These two interplanetary federations would, in the years to come, become mighty forces in their respective sectors of space. As the Sakaarh Empire collapsed, Prosperity and The Peace, later known as the Peace Federation became forces of great wealth and political as well as military might. Providence, continued on, but ended its empire and established a more federal regime in its remaining colonies, declaring itself a new commonwealth, which would be run with more autonomy and 'fairness' for the colonies in space.

-The Third Age.
So began what we now know as the Third Age. The new federations had their dramas and rebellions and their military take-overs and counter take-overs, and over the continuing centuries, they lived on in relative harmony. Somewhere in the third century of the Third Age, the former allies of Prosperity and The Peace became competitive over territory and many disputes resulted in increasing tension in the galaxy. For many disputed reasons, an incident occurred in which a Peace Fed warship fired upon a Prosperitan mining colony and the resulting rage in political circles resulted in what was perhaps the most devastating conflict to date. The now infamous 'Long War' as it become known raged on for twelve years, which is, ironically, not the longest war in history. What gave it its name was the length of devastation and death which resulted from this war. Years after the Long War, vast sections of the galaxy which fell under both Prosperitan and Peace Fed governments, remained either uninhabitable or, at the very least, considered very high-risk danger zones. Refugees from numerous worlds as well as space stations and synthetic worlds, flooded into other places which soon became overrun with people. Emergency measures were taken to build new stations and orbital worlds as rapidly as possible, and many of these places were hastily built, which resulted in further problems with safety and lack of sufficient construction tests. Such things were considered relatively low on the priority scale, as the main concern was keeping the fragile order intact, and poor people from warzones were seen as less important and less likely to complain or cause too much trouble.
However, as always happens when people are deliberately neglected, a feeling of isolation and resentment began to quickly fester among refugees as well as other peoples who felt that they had been abandoned and forgotten by the governments of their respective sectors of the galaxy. Among the anger felt by the underprivileged, movements arose which were seen by some as liberators, and by others, most notably the authorities as a nuisance and initially, little more than rabble-rousers, and later as somewhat antisocial. The various angry factions which arose from this were groups who demanded better rights and living conditions for poor and underprivileged peoples and an end to what they saw as nothing more than an inter-imperialist war between two oppressive governments, both dependent on war. These various movements became known under one general term:- Nargolism. The Nargolists or 'Nargolites', as they were often referred by their opponents and detractors, formed various factions, all mainly concerned with liberation of slaves and serfs and the end to the class system which depended on wealth being concentrated in First Worlds and especially their Capital regions. The factions of Nargolism often clashed and fought among themselves. Some preferred to bring in radical reforms in their respective Prosperitan and Peace Fed governments and ally themselves with official bodies, whereas others, seeing this as a waste of time and effort, insisted that the only way to achieve change was to undermine and destroy the whole system. These more radical factions gave Nargolism its more feared reputation. The more liberal reformists saw this as dangerous and believed that it brought the reputation of the theories of Nargol (the man from where the term 'Nargolism' comes from) and other great thinkers and activists into disrepute. Ironically, many of the reformist factions had their origins in political movements who had called for the imprisonment of Nargol in his time! The tension in the colonies among refugees and other peoples gave the radicals more of a sway in the general movement, because, as was becoming increasingly obvious, reform was achieving little at best.

In contrast to the Nargolists, there also rose some radically different political ideologies. Mainly arising from resentment of people seeing Nargolism as a threat to what they saw as the natural order of things, these movements harked back to former glory days of Prosperitan, Peace Fed and even Providencian 'order and stability' before the 'dark days' of the modern age. The two biggest movements of these trends were what became known as the 'Yonatists', taking the name from an ancient imperial guard who sought to unite a long-dead empire. The term refers to unity and the Yonatists sought to unite the galaxy under one strong government and its natural ruling classes. The second of these broad and loose movements were the religious groups who often became known simply as 'The Faith' or 'The True Faith'. These religious zealots were revered by their followers and supporters, for their providing people with much needed supplies and for 'cleansing' the galaxies of things such as sexual openness which was seen by some as perverted and corrupting, and of questioning of religious scriptures which they regarded as the one truth or the word of the gods. The Yonatists, practiced similar things and became loved by their supporters and hated by people who they blamed for all of the galaxy's problems.
As time went on and tension increased, uprisings occurred frequently, with Nargolists and Yonatists fighting and brawling in the streets and alleyways of many worlds and stations across the galactic sector. In some places, a state of near civil war arose and emergency powers were brought in to quash such unrest.

From the major splits in Nargolism, many small factions and splinter groups broke away and became more militant. The most famous or infamous of these is perhaps the most notorious one to this day. They emerged as a kind of pirate group and loose alliance of paramilitaries and activists and youthful artists and poets and many other types. This group became known by the old name, previously given to old tribal militias and workers' movements on old colonised world, the 'Hruk Na-Gaa' roughly translated as 'People's Liberation' or 'Oppressed Folk Arising'. The term is not easy to translate accurately, but these are the essence of what the name means. The Hruk Na-Gaa or Hruuk Na'Gaa as it is often written or pronounced, remain, to this day one of the phantom enemies of the Peace Fed and Prosperitan governments. They often are dismissed as mere thugs and rabble, but others see them as something more dangerous. They do cause havoc among shipping across space and they also are a convenient 'demon' to blame for all of the post-war ills in the galaxy. As things stand today, some years after the Long War fizzled out and other conflicts evolved from it, we have problems which remain unresolved and mass starvation and consequent migration still causing issues and resentments among populations. Nargolism, though often defeated, remains still active in small pockets of the galaxy. The Sakaari Republic collapsed after a long economic war with Prosperity and the Peace Federation, resulting in a sudden war of weapons of mass destruction being deployed to 'neutralise' the problem. Many Sakaari had to desert their worlds after they became polluted or destroyed totally in that short but devastating crisis. Yonatists and Faith Militias have often persecuted Sakaari refugees and Nargolism has increased among these people as much as with others and all through space the fear of raids by the notorious Hruk Na-Gaa remain potent, as is emphasised by the jumpy response to the very sound of their notorious and terrifying war-cry 'NA-GAI!', roughly meaning 'Revenge' or 'retaliate'.

Today things are tense but, so far, we have managed to avoid too much further bloodshed. We live in fear in many cases but not without hope. Things may become worse before they get better, but that remains to be seen in the future...
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Aion
Pend ,
Maybe I'll give some games people some ideas for them to develop into a game, then ;) I've had some people suggest making it into some kind of game :) I'll look into it a bit more and ask around :D
10 years ago
Aion
Lambequine ,
World needs a new RPG right now, It came down to 5 well established systems and that is it... And it can help story development...
10 years ago
Aion
Pend ,
I'd be interested in any ideas of games relating to this! Very nice idea ;) As for Duhún, yes, it's very like Earth. I kind of based the whole idea of what a world in the ancient past would be like in this sci fi universe. What came to mind was something like the world in Game Of Thrones, only without magic :)
10 years ago
Aion
Jazzy ,
Glad you made this, explains a lot :) Let's make and oldschool pen and paper :D Or at least a boardgame :)
10 years ago
Aion
hackShe ,
I approached only Duhun part, becouse of the lack of free time during work. The home planet is something like Earth to us?
10 years ago
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